The goal A Explorer
Explorer — discover that computers can learn from examples
For ages 6–9. Instructions in the right order, patterns, data from everyday life, and a first training machine that learns to sort pictures.
- Knowledge nodes
- 16
- From zero
- about 4 h
- Labs
- 0
See what you already know — no account
The diagnostic removes what you already know, so your path is usually much shorter.
What you can do afterwards
The whole path
Everything the goal builds on, grouped by level and in the order it builds on itself. Show on the map
AExplorer16 knowledge nodes
- Shapes, patterns and repetition
- Guess, test, learn
- Patterns and categories
- Collect data with a survey
- Sequences and precise instructions
- Controlling a process with commands
- Repeat: loops
- Project A: the robot course
- From observations to a table
- Counting and comparing groups
- Drawing a bar chart
- Training a machine with examples
- Accuracy: how good is the model?
- What is a computer?
- Talking to an AI — what can it do, and what can't it?
- Right and wrong with AI