The goal B Investigator
Discoverer — build a game and train a machine
For ages 10–12. Block programming with loops, conditions and variables, randomness and fairness, decision trees of yes/no questions, and why an AI can make things up.
- Knowledge nodes
- 23
- From zero
- about 8 h
- Labs
- 0
See what you already know — no account
The diagnostic removes what you already know, so your path is usually much shorter.
What you can do afterwards
The whole path
Everything the goal builds on, grouped by level and in the order it builds on itself. Show on the map
AExplorer8 knowledge nodes
BInvestigator15 knowledge nodes
- Yes/no questions that sort: decision trees
- Data in everyday life
- Algorithmic thinking
- Debugging: finding the error in the code
- Rule-based systems and machine learning
- Randomness and probability: basic calculations
- When the model is wrong — and who it hits
- Generative AI: how it creates content
- Language models and probabilities
- AI's invented answers
- Conditions in code: if–else
- Variables: named storage locations
- Identifying and fixing bugs
- Build a simple scoring system in code
- Project B: a game with points and chance