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AI-grafen

The goal B Investigator

Discoverer — build a game and train a machine

For ages 10–12. Block programming with loops, conditions and variables, randomness and fairness, decision trees of yes/no questions, and why an AI can make things up.

Knowledge nodes
23
From zero
about 8 h
Labs
0
See what you already know — no account

The diagnostic removes what you already know, so your path is usually much shorter.

What you can do afterwards

The whole path

Everything the goal builds on, grouped by level and in the order it builds on itself. Show on the map