UX for AI features
Be able to design interfaces that show uncertainty, allow correction and avoid overtrust.
Prerequisites
Intuition
AI features have a UX problem that ordinary software does not: they can be wrong, sometimes convincingly. The interface has to be designed for that.
Five principles:
- Show the uncertainty where it exists — but not as a percentage the user cannot interpret. «I'm unsure about this — check it against the source» says more than «confidence 0.62».
- Make correction cheap. Editable suggestions, not finished decisions. Undo should always be there.
- Show the sources when the answer is built on retrieved material.
- Set expectations early — what the feature is good and bad at, in the interface and not in the terms.
- Let the user get on when the AI fails — a route to human help or manual input.
Automation bias is the underrated risk: people systematically trust automated suggestions too much, especially under time pressure.
Formal
Patterns that work:
| Pattern | Why |
|---|---|
| A suggestion, not a decision | the user keeps the control and the responsibility |
| Streaming answers | perceived speed; it can be interrupted |
| Inline sources | checking is one click away |
| An «I don't know» mode | better than an invented answer — but it has to be rare enough to be taken seriously |
| A feedback button | gives data for evaluation, if it is actually read |
| Clear AI labelling | a requirement in the EU AI Act for synthetic content |
Anti-patterns:
- Confidence figures with no explanation («87 % sure» of what?).
- Explanations that are post-hoc constructions — they increase trust without increasing reliability.
- Hiding that AI is being used.
- Making correcting harder than accepting.
For children and young people the requirements are stricter: it must be clear that it is a machine, no dark patterns encouraging longer use, and a visible route to an adult. That is both a design question and a requirement in the AI Act and data protection law.
Interactive
Review an AI feature you use with six questions:
- Is it clear that it is AI?
- What happens when it is wrong — how easy is it to notice and correct?
- Is the uncertainty shown in a way I can act on?
- Can you see where the information comes from?
- Is there a route to human help?
- Am I encouraged to check, or to trust?
Apply it to AI-grafen's tutor:
- Labelling: yes, in the footer on every page.
- Errors: the pupil sees the node's source text alongside and can compare.
- Uncertainty: the tutor is instructed to say when it does not know.
- Sources: the node's sources are listed with their licences.
- Human help: the teacher sees the class's gaps; sharing with a mentor exists.
- Checking: the explanation encourages you to try it yourself in the exercises.
Do the same walkthrough for a feature you are building — the shortcomings become visible quickly.
Mastery means
- Designs interfaces that show uncertainty
- Makes correction easy
- Avoids inducing overtrust
Sign in to do the exercises and build your mastery up.
Sources
- Google — People + AI Guidebook — free to read
- EU AI Act (2024/1689) — EU legal act